Active Research Projects (sorted by name)
         ARENA

With the arrival of the global broadband network infrastructure, new game concepts are possible and resulted in the creation of a wealth of Multiplayer Online Games (MOGs), for example, Quake, CounterStrike, Ultima Online, EverQuest, or WarCraft. These games share common concepts:

  • A client-/server architecture, with one dedicated server with control over player movement and world objects.
  • Extensible, but pre-designed sets of maps, objects, and weapons. Typically, these game elements are created by graphic designers and artists in substantial manual effort.
  • Freedom of player movement and the ability to manipulate world objects.
But after the broadcasting infrastructure of radio and television was supplemented by two-way network connections, another use of the technology was enabled: peer-to-peer (P2P) networks. Thus far they are mainly used for one-on-one messaging or simple file exchange. The newly available FRAG framework manages peer-to-peer communication, distributed object synchronization and message transport for object-based 2D or 3D game worlds. FRAG is part of the GlobalSE project ARENA providing an infrastructure for tournaments in mobile environments. This project will develop a peer-to-peer multiplayer online game called SWORD on top of the FRAG framework. A functional prototype will be demonstrated at the end of the project, which is based on the technologies and infrastructure available.

The project started in October 2002.

         DWARF

Augmented Reality is a new way for humans and computers to interact: real-world scenes are augmented with virtual objects. The augmented scene can, for example, be presented to the user through a see-through head-monted display. DWARF is a Framework for the development of such systems: a collection of intelligent modules that can be combined flexibly depending on the needs of the desired application.

The project started in July 2000.

Notebook University (NBU)

Im fakultätsübergreifenden Notebook University-Projekt im Rahmen von „Neue Medien in der Bildung“ soll mobile und dezentrale Arbeitsweise in der Lehre erprobt werden.

The project started in June 2001.

ITO

Das Verbundprojekt Information Technology Online (ITO) verfolgt das Ziel, die Inhalte der von den Projektpartnern angebotenen Lehrmodule aufeinander abzustimmen und multimedial aufzubereiten, so dass diese in klassischen Präsenzveranstaltungen oder auch völlig ortsunabhängig im Rahmen rein Web-basierter Lernszenarien eingesetzt werden können.

Dabei orientiert sich ITO an den beiden Master-Studiengängen "Information Technology" an der Universität Stuttgart sowie "Computational Science and Engineering" an der TU München.

Als weiteres Projektziel wird der Aufbau eines Angebots für die Web-basierte Weiterbildung auf dem Gebiet Information Technology verfolgt. Hierzu werden ausgehend von den speziellen Anforderungen des Weiterbildungssektors Lernapplikationen entwickelt, die wiederum auf den multimedialen Lehrmodulen der Projektpartner basieren.

REQuest

Requirements specification falls short of capturing other useful information generated during the requirements engineering process, such as the justification for selected requirements, trade-offs made by stakeholders, and alternative requirements that were discarded. In the context of evolving systems and distributed development, this information, called rationale, is essential, as many stakeholders are involved in the development and many of them will not be available when changes occur. REQuest is a method, including guidance and tool support, integrating use case specification and rationale.

The project started in January 2000.

SOFTNET (part of FORSOFT)

SOFTNET is part of the research cooperation FORSOFT at the TUM. SOFTNET develops and tests methods of software engineering for new forms of communication and computer networks. Its focus is on processes for service development and the connection of distributed and mobile systems and components in heterogenous environments. For more information see the SOFTNET hompage.

The project started in November 2000.

UMTS - Mobile Wartung

Beteiligt ist die Inmedius Europa GmbH und der Lehrstuhl für Angewandte Softwaretechnik (Prof. Bernd Brügge, Ph.D.) des Instituts für Informatik der Technischen Universität München. In einem Zeitraum von insgesamt drei Jahren sollen insgesamt drei Prototypen des unten erläuterten Szenarios implementiert werden. Das Projekt wird im Rahmen der High-Tech-Offensive Zukunft Bayern von der Bayerischen Staatskanzlei gefördert.

The project started in October 2001.

Archived Research Projects (sorted by enddate)
         ABX

Awareness Builder (ABX) is a system that will enable the participants of distributed software development projects to monitor the activities of others over a wide range of artifacts (e.g., system artifacts, organizational charts, or rationale models). Participants can subscribe to be notified when specific system artifacts are modified, when specific participants trigger an activity, or when participants trigger activities related to specific issues. Relationships among the system, organizational, and rationale models are then used to provide observers a context to interpret the activities of others. By providing context in terms of issues (as opposed to only system or communication artifacts), we hope to disseminate richer and more targeted awareness information, hence creating more opportunities for informal information exchanges and for distributed collaboration.

The project started in February 2002.

ARVIKA

ARVIKA means Augmented Reality (AR) in Development, Production, and Service. It is a German consortium funded by the German Federal Ministry of Education and Research (BMBF) that researches Augmented Reality technologies for the support of work processes in development, production, and service for complex technical products and plants. The project is very application driven and consists of five sub-projects: the horicontal projects "AR in Development", "AR in Production", and "AR in Service" as vertical projects are complemented by "User driven System Design" and "Base Technologies for AR".

The project started in July 1999.

         MEDINA
The goal of the MEDINA project was to develop and field test a prototype for so called "Webbased Multicenter Studies" in cooperation with the German Association for Accidental Surgery (Deutsche Gesellschaft für Unfallchirurgie). It provides the solution to the problem of gathering raw data for medical studies by using standard web-technology for the data recording, instead of evaluating paper-made questionaires. The prototype was developed using WebObjects and deployed in March 2000. For more information, contact Dipl.-Inform. R. Kobylinski.

The project ended in July 2002.

AiRguide

Location Based Service Access

The project ended in October 2001.

Daidalos

The project "Daidalos" defines and implements an intranet for the German National Merit Foundation (Studienstiftung des deutschen Volkes). The project aims at enhancing existing and creating new ways of communication between scholars (former and current) and the foundation itself. Project management for this project is quite a challenge since almost all members of the project are spread over Germany and are working voluntarily - free of charge.

The project ended in June 2001.

PAID

The goal of this project was to develop a software solution for deploying frequently updated technical specifications and information about vehicle maintenance to car dealers. Traditional methods, such as delivering paper-based or CD-based documents, are slow and costly. The project is based on a selective, adaptive multicast protocol and builds on advanced technologies such as data mining, statistical modeling, and mobile computing.

The project ended in January 2000.

OWL

The goal of this project was to develop the infrastructure for intelligent buildings. All objects in a house, from the elevators and locks down to single light bulbs, are equipped with sensors and actuators that allow to detect failures and malfunctions.

The project ended in January 2000

JAMES

The goal of this project is to develop services and applications related to smart cards and cars. Examples are the automatic reservation of parking lots via mobile phones, the remote diagnosis of car failures, and the realization of frequent driver incentive schemes. Some of these applications also benefit from satellite navigation systems, for example, to guide the driver to its reserved parking lot.

The project ended in June 1998.

JEWEL

The goal of this project was to measure and simulate the spread of air pollutants with respect to a model of the environment.