Chair for Applied Software Engineering Lehrstuhl für Angewandte Softwaretechnik

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Welcome to the OOSE Website This site provides support material for Object Oriented Software Engineering: Using UML, Patterns, and Java, 2nd Edition Prentice ...
Errata: Object Oriented Software Engineering: Using UML, Patterns, and Java, Second Edition This is the list of known errors in the first printing of the book. ...
Frequently Asked Questions About this web site Where can I find the solutions to the exercises? For instructors, the Instructor's Resource CD ROM, 2/E includes sample ...
Statistics for OOSE Web Month: Topic views: Topic saves: File uploads: Most popular topic views: Top contributors for topic save and uploads ...
This is an actual public demo of the Windows 98 USB plug in functionality, shortly before its initial release. To download this movie, click here.
OOSE Web Preferences The following settings are web preferences of the OOSE web. These preferences overwrite the site level preferences in ., and can be overwritten ...
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This is an example of scenario filmed for review by the client, developed during the ARENA project. The ARENA project took place during the winter semester 2002 ...
Bumpers Example Under construction With the Bumpers example we provide a complete project with all its deliverables, including documents, source code and executables ...
Bumpers Problem Statement (November 4, 2003) 1. Problem The computer market for car games is moving towards complex, photo realistic 3D car simulation games. The ...
How to develop the Requirements Analysis Document? The following question may occur, when creating the Requirements Analysis Document. They are also related to the ...
Bumpers System Design Document 1. Introduction 1.1. Purpose of the system The purpose of the project Bumpers is to develop a car game called Bumpers. The game should ...
Software Project Management Plan Template Purpose The Software Project Management Plan summarizes the project management models. This document is created before ...
Chapter 16: Methodologies: Putting It All Together Lecture (ppt) Artwork (ppt) Abstract In the previous chapters, we described a range of development and ...
Chapter 15: Software Life Cycle Lecture (ppt) Artwork (ppt) Next chapter Abstract A software life cycle model represents all the activities and work ...
Chapter 14: Project Management Lecture 1: Introduction to Project Management (ppt) Lecture 2: Work Breakdown Structure (ppt) Lecture 3: Scheduling ...
Chapter 13: Configuration Management Lecture (ppt) Artwork (ppt) Software Configuration Management Plan Template Next chapter Abstract Change ...
Software Configuration Management Plan Template Purpose Audience Template Outline Description 1. Introduction ...
Chapter 12: Rationale Management Lecture (ppt) Artwork (ppt) Next chapter Abstract Rationale is the justification of decisions. The models we have ...
Chapter 11: Testing Lecture on Testing (ppt) Lecture on System and Integration Testing (ppt) Artwork (ppt) Next chapter Abstract Testing is the ...
Chapter 10: Mapping Models to Code Lecture (ppt) Artwork (ppt) Object Design Document Template Next chapter Abstract If the design pattern selection ...
Chapter 9: Object Design: Specifying Interfaces Lecture (ppt) Artwork (ppt) Next chapter Abstract During object design, we identify and refine solution ...
Chapter 8: Object Design: Reusing Pattern Solutions Lecture on Reuse and Patterns I (ppt), including overview of object design, specification vs. implementation ...
Chapter 7: System Design: Addressing Design Goals Lecture (ppt) Artwork (ppt) System Design Document Template Next chapter Abstract During system ...
Chapter 5: Analysis Lecture 1: Analysis: Object Modeling (ppt) Lecture 2: Analysis: Dynamic Modeling (ppt) Artwork (ppt) Requirements Analysis ...
Chapter 4: Requirements Elicitation Lecture (ppt) Artwork (ppt) Requirements Analysis Document Template Next chapter Abstract A requirement is ...
Chapter 3: Project Organization and Communication Lecture (ppt) Artwork (ppt) Next chapter Abstract Software engineering is a collaborative activity ...
Chapter 2: Modeling with UML Lecture (ppt) Artwork (ppt) Next chapter Abstract Notations enable us to articulate complex ideas succinctly and precisely ...
Chapter 1: Introduction to Software Engineering Lecture (ppt) Artwork (ppt) Next chapter Abstract The term software engineering was coined in 1968 ...
Problem Statement Template Purpose The Problem Statement is developed by the project management and the client as a mutual understanding of the problem to be addressed ...
Chapter 6: System Design: Decomposing the System Lecture (ppt, pdf) Artwork (ppt) Next chapter Abstract System design is the transformation of an analysis ...
Object Design Document Template Purpose Object design is documented in the Object Design Document (ODD). It describes object design trade offs made by developers ...
System Design Document Template Purpose System design is documented in the System Design Document (SDD). It describes design goals set by the project, subsystem decomposition ...
Requirements Analysis Document Template Purpose The results of the requirements elicitation and the analysis activities are documented in the Requirements Analysis ...
Test Case Specification Template Purpose Audience Template Outline Description 1. Test case specification identifier ...
Test Plan Template Purpose Audience Template Outline Description 1. Introduction Section 1 of the test plan ...
Bumpers Object Design Document 1. Introduction 1.1. Object design trade offs 1.2. Interface documentation guidelines 1.3. Definitions, acronyms, and abbreviations ...
Bumpers Requirements Analysis Document (RAD) 1. Introduction 1.1 Purpose of the system The purpose of the project Bumpers is to develop a car game called Bumpers ...
Foreword Over ten years ago, I read about a software engineering course taught by Bernd Bruegge at Carnegie Mellon University. In software engineering courses at many ...
Preface The K2 towers at 8,611 meters in the Karakorum range of the western Himalayas. It is the second highest peak of the world and is considered the most difficult ...
OOSE Dev FAQ Frequently Asked Questions about how to add material to this site. Wiki How to create a WikiTopic? Edit the page in which you will link to the ...
How to prepare the icebreaker? "You can learn more about a person in one hour of play than you can in a year of conversation" (Plato) What is an icebreaker? ...
We show this movie in the lecture on Design Goals. It can also be used in the Introduction Lecture, when we talk about the state of the art in producing complex ...
Lectures TODO This todo applies to the slides to be delivered on the CD ROM. See the WebsiteToDo for the items left for the website (lowerpriotity). Change file ...
This is a subscription service to be automatically notified by e mail when topics change in this OOSE web. This is a convenient service, so you do not have to come ...
Chapter 1: Introduction to Software Engineering Lecture TODO Find badday movie Figure out if we can include the CNN movie in the presentation Website TODO ...
Chapter 2: Modeling with UML Lecture TODO ... Website TODO Add references to OMG site?
Chapter 3: Project Communication and Organization Lecture TODO Page 19 is unreadable, find a better copy Page 22: Do we still have the review example? If ...
Number of topics: 50

 

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r0 - 16 Aug 2001 - 21:58:33 - PeterThoeny
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